I wonder if things have gone too far with mobile apps, price-wise? Android and iOS apps that is.
In the desktop app market, if an app is $5, that is considered virtually free. But now I see and hear in mobile app reviews all the time stuff like "if it was a buck, I can take a chance, but if it's five dollars, it really has to deliver something special."
One- and two-dollar app seems to have become the norm, even for quite important apps. And I'm wondering if in the slightly longer term, this won't stop developers of important software (valuable utilities and production software) from making any money with their work, and so just walk away from it.
I hope not. But somehow this shift has happened, and since price is a virtually 100% subjective thing, once the public has been trained to consider five dollars "expensive", well, that's how they see it.
I don't know what Apple (iOS App Store) and Google (Android Market Place) could do about it. Perhaps they could make a push sometimes for premium software, apps costing five dollars and above, and help educate the customers that some things are worth paying more for than a pack of gum. After all, it hardly helps Apple in the long run if the only developer who keeps working is the maker of Angry Birds.